AoeStats
← MohamedLaRaha

Arabia

515957752Analyzed
2v2 RM · 11d ago on Oct 24, 2026· 54m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Magyars · South Korea
1152
+15
🇰🇷 Franks · South Korea
1026
+20
vs
🇨🇴 Britons · Colombia
1155
-19
🇨🇴 Hindustanis · Colombia
1090
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,860 9:03 23:06 45:46 ⚔ Scout Rush
52 2,858 11:39 21:09 45:02 ⚔ Scout Rush
28 1,556 9:59 22:22 — ⚔ Archer Rush
22 1,204 10:56 28:05 46:51 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,495 24,169 8,880 3,325 59,869 61,759
27,540 17,894 9,220 2,650 57,304 62,166
14,610 17,467 15,825 975 48,877 50,493
18,365 9,375 8,530 1,500 37,770 38,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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