AoeStats
← MohamedLaRaha

Arabia

515950786Analyzed
2v2 RM · 12d ago on Oct 24, 2026· 41m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
1073
+19
🇹🇷 Magyars · Türkiye
1054
+20
vs
🇨🇴 Britons · Colombia
1176
-21
🇨🇴 Hindustanis · Colombia
1108
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,032 10:13 23:08 40:53 ⚔ Scouts into Skirms
33 1,377 11:26 21:40 26:30 ◆ FC into Fast Imp
21 880 9:43 24:04 35:17 ⚔ Archers into Skirms
20 850 10:26 26:58 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,425 11,142 9,800 950 30,317 34,829
12,110 8,205 6,410 1,505 28,230 33,742
8,635 8,913 7,325 2,455 27,328 29,792
6,300 5,943 1,595 480 14,318 15,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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