AoeStats
← MohamedLaRaha

Arabia

515944650Analyzed
2v2 RM · 12d ago on Oct 24, 2026· 43m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
1163
+13
🇨🇴 Hindustanis · Colombia
1092
+16
vs
🇦🇺 Ethiopians · Australia
1097
-15
🇸🇬 Georgians · Singapore
1092
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,236 9:47 20:47 38:51 ⚔ Scouts into Archers
42 1,809 10:41 25:08 37:29 ⚔ Archer Rush
26 1,100 10:24 23:08 42:39 ⚔ Archers into Skirms
19 838 10:27 23:58 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,470 10,704 8,045 3,485 40,704 46,372
14,255 12,800 9,090 850 36,995 40,221
17,160 7,592 10,940 1,250 36,942 39,554
11,085 7,588 2,865 1,500 23,038 25,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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