AoeStats
← MohamedLaRaha

Arena

513659935Analyzed
2v2 RM · 22d ago on Oct 14, 2026· 48m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Burgundians · Sweden
1157
+15
🇫🇮 Varangians · Finland
1141
+16
vs
🇨🇴 Slavs · Colombia
1177
-17
🇨🇴 Koreans · Colombia
1106
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,830 10:50 15:14 35:33 ⛏ Fast Castle
23 1,113 10:31 15:33 39:23 ⛏ Fast Castle
21 1,000 12:39 20:15 35:29 ⚔ FC into Scouts
17 801 9:28 13:34 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,650 12,105 14,250 750 49,755 55,352
21,165 9,315 8,915 3,295 42,690 49,882
12,335 15,272 7,835 2,260 37,702 41,081
11,960 7,165 6,240 430 25,795 28,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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