AoeStats
← MohamedLaRaha

Oasis

513656033Analyzed
2v2 RM · 23d ago on Oct 14, 2026· 22m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
1161
+16
🇨🇴 Koreans · Colombia
1086
+20
vs
🇦🇷 Armenians · Argentina
1163
-18
🇦🇷 Cumans · Argentina
1161
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 828 11:11 — —
35 800 10:35 18:07 — ⛏ Fast Castle
26 585 10:32 20:37 — ⚔ Archer Rush
23 517 10:28 22:13 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,275 3,659 1,245 0 9,179 9,574
4,875 3,670 550 0 9,095 11,437
3,780 2,580 555 335 7,250 7,392
3,250 2,744 700 0 6,694 8,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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