AoeStats
← nicolitos

Arena

512428093Analyzed
4v4 RM · 10d ago on Oct 9, 2026· 57m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1126
+15
🇩🇪 Bulgarians · Germany
1057
+17
🇩🇪 Khmer · Germany
1041
+18
🇺🇸 Mongols · United States
1024
+20
vs
🇦🇷 Bohemians · Argentina
1103
-18
🇦🇷 Britons · Argentina
1098
-18
🇦🇷 Cumans · Argentina
1085
-17
🇦🇷 Franks · Argentina
1075
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 3,415 10:44 15:02 30:32 ⛏ Fast Castle
51 2,916 10:56 15:29 30:49 ⛏ Fast Castle
35 2,035 10:25 18:45 34:31 ⛏ Fast Castle
30 1,728 10:50 16:00 33:18 ⛏ Fast Castle
29 1,651 13:17 17:01 29:41 ⛏ Fast Castle
28 1,639 12:18 16:03 24:51 ⛏ Fast Castle
28 1,605 11:05 17:22 29:41 ⛏ Fast Castle
16 941 10:54 15:13 43:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,755 21,790 20,455 6,150 89,150 107,021
33,320 21,580 12,765 2,240 69,905 77,461
41,310 17,193 8,855 1,660 69,018 87,406
19,565 26,245 16,155 4,755 66,720 82,910
25,515 24,220 13,525 2,615 65,875 87,859
15,470 19,560 17,145 1,155 53,330 69,085
26,490 10,958 9,700 2,350 49,498 50,861
19,240 7,115 8,875 1,520 36,750 41,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.