AoeStats
← ThorsHammer1327

MegaRandom

511600153Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 55m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
971
+14
🇷🇴 Georgians · Romania
960
+14
vs
🇩🇪 Celts · Germany
920
-14
🇩🇪 Teutons · Germany
920
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,591 11:53 19:42 36:54 ⛏ Fish Boom
16 892 13:23 19:52 32:42 ⛏ Fish Boom FC
14 785 9:29 15:07 33:35 ⛏ Fast Castle
9 512 10:31 17:09 39:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,980 26,498 12,600 2,900 63,978 91,290
24,755 16,896 14,170 2,895 58,716 69,666
20,305 8,936 7,305 2,255 38,801 45,530
11,055 8,154 3,460 2,900 25,569 30,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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