AoeStats
← EL PESCADO RAUL

Black Forest

513546491Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 92m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
554
+15
🇲🇽 Lithuanians · Mexico
520
+17
🇲🇽 Portuguese · Mexico
495
+18
🇺🇸 Khmer · United States
486
+18
vs
🇹🇼 Saracens · Taiwan
628
-21
🇺🇸 Varangians · United States
627
-21
🇺🇸 Maya · United States
453
-14
🇲🇽 Burgundians · Mexico
423
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 2,017 15:09 30:46 46:01 ⛏ Fast Castle
21 1,972 12:24 21:39 33:42 ⛏ Fast Castle
18 1,640 14:09 24:03 39:03 ⛏ Fast Castle
13 1,243 14:57 27:43 37:18 ⛏ Fast Castle
12 1,116 17:24 28:15 42:56 ⛏ Fast Castle
12 1,155 16:26 30:00 40:25 ⛏ Fast Castle
12 1,150 13:20 25:29 35:42 ⛏ Fast Castle
5 488 16:05 29:16 47:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,010 24,315 35,295 3,085 123,705 128,879
47,390 23,785 45,465 2,750 119,390 149,166
42,065 28,001 38,080 8,735 116,881 120,204
13,075 43,545 36,445 5,520 98,585 143,235
35,825 19,247 26,265 3,890 85,227 114,108
42,370 18,981 19,855 3,765 84,971 105,362
25,125 25,340 21,180 2,480 74,125 82,325
19,430 18,145 8,775 2,745 49,095 68,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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