AoeStats
← EL PESCADO RAUL

Black Forest

513489898Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 65m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Italians · Austria
714
+14
🇹🇻 Bohemians · Tuvalu
535
+21
🇹🇷 Slavs · Türkiye
529
+22
🇵🇹 Portuguese · Portugal
490
+23
vs
🇵🇪 Celts · Peru
736
-23
🇩🇪 Franks · Germany
665
-20
🇦🇷 Britons · Argentina
637
-19
🇦🇷 Burgundians · Argentina
595
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 2,404 13:29 23:07 34:36 ⛏ Fast Castle
32 2,108 17:12 21:52 37:45 ⛏ Fast Castle
21 1,358 13:47 22:20 35:57 ⛏ Fast Castle
19 1,276 11:59 16:31 39:04 ⛏ Fast Castle
15 1,014 11:37 22:30 33:39 ⛏ Fast Castle
13 846 16:22 24:39 37:14 ⛏ Fast Castle
13 821 13:26 24:17 34:49 ⚔ FC into Skirms
11 737 14:11 23:45 40:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,325 25,685 28,560 1,000 112,570 123,178
20,665 37,781 31,385 3,680 93,511 119,771
19,570 24,550 25,445 2,140 71,705 93,729
23,225 23,450 14,215 2,250 63,140 79,178
17,650 22,281 18,975 2,150 61,056 75,408
25,490 9,355 23,485 2,335 60,665 66,895
19,930 18,505 20,335 1,495 60,265 66,559
18,925 13,543 11,100 2,945 46,513 48,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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