AoeStats
← EL PESCADO RAUL

Arabia

513019103Analyzed
4v4 RM · 5d ago on Oct 11, 2026· 77m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,801 12:28 22:12 35:37 ⛏ Fast Castle
19 1,460 10:40 16:44 33:08 ⛏ Fast Castle
18 1,406 11:08 19:05 36:52 ⛏ Fast Castle
17 1,327 12:03 19:52 38:40 ⛏ Fast Castle
14 1,092 11:27 21:13 36:25 ⛏ Fast Castle
13 1,003 11:40 23:03 38:42 ⚔ Scouts FC
12 905 12:47 23:42 36:48 ⛏ Fast Castle
12 954 10:09 22:00 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,655 44,678 22,465 5,335 106,133 129,448
48,485 19,855 22,640 2,800 93,780 110,191
19,210 39,290 24,665 4,995 88,160 97,027
29,040 23,260 21,135 5,100 78,535 106,506
21,695 21,510 20,790 4,145 68,140 104,352
28,545 17,733 13,835 2,255 62,368 67,944
23,395 16,955 12,900 3,920 57,170 58,812
22,150 15,274 12,735 2,600 52,759 54,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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