AoeStats
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African Clearing

513010658Analyzed
4v4 RM · 5d ago on Oct 11, 2026· 59m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
758
+12
🇹🇷 Huns · Türkiye
630
+17
🇺🇸 Teutons · United States
629
+17
🇪🇸 Khmer · Spain
613
+18
vs
🇮🇹 Persians · Italy
671
-17
🇹🇷 Hindustanis · Türkiye
663
-16
🇦🇷 Mongols · Argentina
660
-16
🇮🇹 Goths · Italy
630
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,377 15:51 28:48 41:43
17 998 18:42 30:15 47:54 ⛏ Fast Castle
15 883 17:29 22:14 40:28 ⛏ Fast Castle
13 752 15:44 23:03 37:45 ⛏ Fast Castle
11 651 14:21 28:42 43:37 ⛏ Fast Castle
11 668 12:56 20:28 40:32 ⛏ Fast Castle
8 474 15:11 27:16 44:58 ⛏ Fast Castle
5 269 25:46 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
29,075 23,295 15,460 5,680 73,510 80,972
24,880 14,485 13,235 3,385 55,985 75,639
17,095 7,525 15,705 3,450 43,775 44,623
17,220 10,168 9,715 3,720 40,823 52,475
16,295 16,070 5,465 1,465 39,295 42,340
16,180 11,750 8,280 2,900 39,110 52,037
17,125 12,045 7,645 1,650 38,465 44,770
2,650 1,294 320 110 4,374 4,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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