AoeStats
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Black Forest

512733376Analyzed
3v3 RM · 7d ago on Oct 10, 2026· 29m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
881
+13
🇩🇪 Turks · Germany
864
+13
🇦🇷 Franks · Argentina
844
+14
vs
🇫🇷 Britons · France
816
-14
🇲🇦 Celts · Morocco
816
-14
🇵🇱 Byzantines · Poland
783
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,312 9:36 19:13 — ⛏ Fast Castle
21 630 14:23 — —
20 601 10:25 16:30 — ⛏ Fast Castle
13 385 12:48 19:07 24:32 ◆ FC into Fast Imp
12 352 10:52 20:58 — ⛏ Fast Castle
10 292 16:43 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,410 8,200 350 790 19,750 22,905
8,900 7,730 1,400 1,050 19,080 23,487
6,185 4,580 3,275 180 14,220 15,540
6,650 5,720 100 0 12,470 14,342
5,500 4,903 700 875 11,978 16,057
3,900 2,460 300 285 6,945 9,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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