AoeStats
← Chasen Statham

Yucatan

511607171Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 59m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
880
+16
🇪🇸 Franks · Spain
871
+16
🇺🇸 Franks · United States
857
+17
vs
🇩🇪 Celts · Germany
892
-16
🇩🇪 Bohemians · Germany
889
-17
🇩🇪 Varangians · Germany
861
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,236 11:37 19:06 37:10 ⚔ Scout Rush
37 2,222 9:28 15:12 35:23 ⛏ Fast Castle
24 1,447 11:48 20:46 40:57 ⛏ Fast Castle
24 1,428 11:34 15:16 46:27 ⛏ Fast Castle
23 1,377 12:17 20:53 40:06 ⛏ Fast Castle
21 1,284 12:45 20:17 35:03

Resources

Player Food Wood Gold Stone Spent Collected
16,445 36,644 29,035 2,825 84,949 92,494
16,285 22,436 15,045 5,535 59,301 65,560
13,735 20,340 19,500 2,150 55,725 77,714
18,185 17,883 7,205 2,650 45,923 51,013
18,450 12,351 8,105 3,550 42,456 60,104
18,710 6,708 10,420 4,385 40,223 43,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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