AoeStats
← Elentin

Black Forest

511083207Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 32m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Britons · Greece
684
+9
🇧🇷 Lithuanians · Brazil
683
+9
🇲🇩 Celts · Moldova
655
+10
🇨🇳 Hindustanis · China
535
-10
533
-9
🇦🇷 Persians · Argentina
504
-9
Player eAPM Actions Feudal Castle Imperial Opening
19 605 20:44 — — ⚔ Drush into Towers into Archers
14 447 12:27 21:30 — ⛏ Fast Castle
13 408 13:20 25:52 —
9 306 18:10 27:22 — ⛏ Fast Castle
4 115 — — —
2 73 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,270 5,801 1,740 750 16,561 16,989
7,075 4,650 1,520 1,500 14,745 17,376
5,815 3,760 975 650 11,200 11,639
5,325 4,441 720 250 10,736 13,034
700 225 0 0 925 734
0 136 0 0 136 46
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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