AoeStats
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Arena

511341864Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 55m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
573
+17
🇯🇵 Ethiopians · Japan
569
+17
🇵🇪 Vietnamese · Peru
546
+18
🇲🇽 Teutons · Mexico
511
+19
vs
🇫🇷 Burgundians · France
621
-19
🇪🇸 Aztecs · Spain
604
-18
🇬🇧 Franks · United Kingdom
568
-17
🇮🇹 Japanese · Italy
563
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,706 11:50 16:03 29:11 ⛏ Fast Castle
46 2,550 10:39 14:08 28:43 ⛏ Fast Castle
20 1,099 12:56 25:08 42:01 ⛏ Fast Castle
15 825 14:02 19:58 28:42 ⛏ Fast Castle
12 687 10:44 19:42 33:35 ⚔ FC into Archers
8 449 15:07 30:43 — ⛏ Fast Castle
8 457 12:17 19:03 33:15 ⛏ Fast Castle
6 354 13:01 23:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,440 20,460 25,595 4,605 86,100 142,972
17,220 18,725 10,120 1,700 47,765 98,748
17,530 11,890 10,350 2,820 42,590 54,076
11,910 14,690 6,550 2,100 35,250 44,913
10,290 5,170 7,920 750 24,130 28,812
13,020 4,690 4,810 1,400 23,920 28,280
10,205 6,375 4,460 1,515 22,555 27,049
6,925 9,501 3,245 775 20,446 23,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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