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African Clearing

513311908Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 51m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1605
+13
🇲🇽 Khmer · Mexico
1600
+14
🇲🇽 Burmese · Mexico
1544
+16
🇲🇽 Saxons · Mexico
1438
+20
vs
🇨🇦 Hindustanis · Canada
1577
-17
🇺🇸 Danes · United States
1565
-17
🇺🇸 Burgundians · United States
1538
-16
🇺🇸 Muisca · United States
1483
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 3,456 14:14 18:27 36:10 ⛏ Fast Castle
63 3,273 12:36 23:43 39:38 ⚔ Scout Rush
46 2,399 15:28 28:48 — ⚔ Archer Rush
44 2,265 12:22 25:29 — ⚔ Scout Rush
43 2,221 12:29 23:03 38:07 ⚔ M@A Rush
35 1,795 13:46 17:49 36:53 ⛏ Fast Castle
34 1,783 19:03 23:59 — ⚔ Archers FC into Skirms
31 1,581 11:00 20:57 44:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,995 14,134 20,720 1,300 75,149 77,622
20,980 21,238 15,265 1,605 59,088 68,386
23,465 15,093 11,785 2,480 52,823 56,985
22,120 15,889 8,965 3,760 50,734 57,015
21,205 17,649 8,950 2,350 50,154 57,464
19,005 7,813 2,710 525 30,053 32,121
11,625 12,268 3,110 1,150 28,153 29,992
11,455 10,096 1,745 3,775 27,071 35,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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