AoeStats
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Arabia

514768898Analyzed
3v3 RM · 1d ago on Oct 19, 2026· 54m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1038
+11
🇹🇼 Varangians · Taiwan
1037
+11
🇹🇼 Wei · Taiwan
1005
+12
vs
🇺🇸 Aztecs · United States
978
-13
🇺🇸 Mapuche · United States
958
-12
🇺🇸 Cumans · United States
853
-9
Player eAPM Actions Feudal Castle Imperial Opening
47 2,530 11:02 21:15 44:25 ⚔ M@A FC
45 2,431 9:21 20:19 45:51 ⚔ Scout Rush
32 1,747 11:11 25:52 42:40 ⚔ Archer Rush
19 1,045 10:10 23:58 39:53 ⚔ M@A into Scouts
15 818 10:25 23:31 45:44 ⚔ Archer Rush
13 692 10:30 37:17 —

Resources

Player Food Wood Gold Stone Spent Collected
27,995 22,660 11,600 2,050 64,305 68,969
17,075 12,166 14,975 2,905 47,121 52,871
20,635 14,077 10,615 1,775 47,102 49,596
16,960 12,664 11,360 2,830 43,814 49,573
10,800 11,222 6,710 1,530 30,262 33,927
9,035 5,318 3,360 875 18,588 23,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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