AoeStats
← Tiantian_get

MegaRandom

511181853Analyzed
4v4 RM · 29d ago on Oct 4, 2026· 51m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1122
+15
🇨🇴 Tatars · Colombia
1120
+15
🇨🇳 Berbers · China
1064
+18
🇺🇸 Franks · United States
1058
+17
vs
🇨🇱 Tatars · Chile
1108
-17
🇪🇸 Chinese · Spain
1087
-16
🇨🇴 Bohemians · Colombia
1086
-16
🇨🇴 Cumans · Colombia
1082
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,373 12:33 16:11 38:40 ⛏ Fast Castle
43 2,224 13:18 26:14 — ⚔ Towers into Archers
42 2,166 13:09 18:00 49:22 ⛏ Fast Castle
27 1,410 12:50 16:58 34:23 ⚔ Drush FC
22 1,152 12:57 23:29 — ⛏ Fast Castle
19 983 12:09 21:41 40:12 ⚔ M@A into Skirms
17 866 11:22 17:51 37:10 ⚔ FC into Archers
14 728 14:04 18:38 39:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,205 15,087 5,990 1,800 48,082 50,606
21,750 16,020 6,275 2,475 46,520 48,232
17,120 14,585 11,790 1,515 45,010 51,194
15,375 18,455 6,930 2,800 43,560 51,241
24,030 15,470 3,245 625 43,370 45,337
10,785 15,002 1,645 3,645 31,077 33,812
11,425 12,325 3,385 2,550 29,685 34,695
9,225 9,279 4,610 2,185 25,299 29,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.