AoeStats
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Coastal Forest

511174137Analyzed
4v4 RM · 21d ago on Oct 4, 2026· 47m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
1157
+13
🇨🇱 Saxons · Chile
1123
+15
🇨🇱 Varangians · Chile
1056
+17
🇨🇱 Goths · Chile
986
+21
vs
🇧🇴 Tupi · Bolivia
1099
-17
🇲🇽 Bulgarians · Mexico
1093
-17
🇲🇽 Aztecs · Mexico
1087
-16
🇨🇳 Portuguese · China
1080
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,532 10:05 22:03 45:31 ⚔ Scout Rush
46 2,186 10:53 15:52 32:46 ⛏ Fish Boom FC
45 2,168 10:57 14:55 31:30 ⛏ Fast Castle
35 1,685 11:29 17:42 40:07
33 1,593 11:07 22:05 45:26 ⚔ Scout Rush
31 1,472 10:59 15:01 40:55 ⛏ Fast Castle
26 1,231 10:52 17:14 44:16 ⛏ Fast Castle
15 732 9:53 19:49 32:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,520 13,696 19,020 950 69,186 73,460
27,775 12,297 10,675 1,500 52,247 57,148
16,940 16,488 11,918 2,365 47,711 50,730
21,705 10,691 9,550 2,805 44,751 46,566
19,515 13,225 7,345 1,730 41,815 46,700
19,625 8,790 6,055 2,325 36,795 42,083
17,160 9,333 9,295 200 35,988 39,250
11,110 8,418 1,810 870 22,208 25,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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