AoeStats
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MegaRandom

511168224Analyzed
4v4 RM · 24d ago on Oct 4, 2026· 28m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1075
+17
🇺🇸 Burgundians · United States
1072
+17
🇨🇳 Mongols · China
1062
+18
🇺🇸 Franks · United States
1052
+18
vs
🇦🇷 Gurjaras · Argentina
1117
-18
🇵🇪 Wu · Peru
1116
-18
🇵🇪 Danes · Peru
1075
-17
🇵🇪 Bohemians · Peru
1075
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,361 9:03 24:59 — ⚔ Fish Boom into Scouts
36 1,023 9:31 18:27 — ⛏ Fish Boom
33 934 8:43 21:21 — ⚔ Scout Rush
33 944 9:32 21:27 — ⚔ Scout Rush
27 773 10:52 23:18 —
17 468 11:14 21:37 — ⚔ Scouts into Fish Boom
17 494 11:00 15:57 — ⛏ Fast Castle
15 412 11:07 22:39 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,585 5,865 1,720 205 15,375 16,458
7,025 4,974 2,225 200 14,424 15,156
6,730 5,973 870 765 14,338 17,218
7,250 4,201 760 200 12,411 13,307
5,980 4,384 770 750 11,884 14,466
5,365 4,795 740 200 11,100 11,524
4,175 3,278 250 850 8,553 12,834
3,845 2,388 275 0 6,508 9,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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