AoeStats
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African Clearing

511162566Analyzed
4v4 RM · 1mo ago on Oct 4, 2026· 44m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1073
+13
🇨🇱 Varangians · Chile
1071
+13
🇵🇪 Khitans · Peru
1057
+14
🇨🇳 Mongols · China
1048
+14
vs
🇲🇽 Magyars · Mexico
1149
-18
🇲🇽 Jurchens · Mexico
1055
-15
🇲🇽 Khmer · Mexico
1028
-14
🇲🇽 Spanish · Mexico
809
-7
Player eAPM Actions Feudal Castle Imperial Opening
43 1,912 12:21 23:23 — ⚔ Scout Rush
40 1,759 13:47 18:32 41:36 ⛏ Fast Castle
35 1,538 14:40 29:26 — ⚔ Scout Rush
34 1,486 14:26 23:35 37:35 ⚔ Scout Rush
29 1,286 16:11 28:44 — ⚔ Scout Rush
28 1,247 14:58 27:54 40:36 ⚔ Scout Rush
23 994 17:31 20:33 43:14 ⛏ Fast Castle
10 455 15:53 37:01 —

Resources

Player Food Wood Gold Stone Spent Collected
14,280 11,821 6,645 2,040 34,786 38,136
17,415 7,743 6,245 300 31,703 36,729
15,645 7,890 6,595 950 31,080 37,579
10,025 9,248 4,555 1,950 25,778 35,169
11,245 7,319 3,175 315 22,054 25,543
10,455 7,641 1,880 1,665 21,641 23,381
8,470 10,176 2,075 350 21,071 23,809
5,960 4,249 780 950 11,939 13,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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