AoeStats
← Feanor

Arena

520997795Analyzed
2v2 RM · 11h ago on Nov 14, 2026· 21m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Armenians · Chile
1527
+12
🇨🇱 Cumans · Chile
1526
+13
vs
🇹🇼 Burgundians · Taiwan
1461
-13
🇹🇼 Khmer · Taiwan
1442
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 847 8:52 21:07 — ⛏ Fast Castle
38 834 9:37 14:51 — ⛏ Fast Castle
37 807 10:03 15:12 — ⛏ Fast Castle
34 755 10:36 21:52 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
7,175 4,960 475 200 12,810 14,362
5,180 3,405 975 100 9,660 10,022
5,335 2,900 560 100 8,895 10,777
3,425 1,550 250 105 5,330 5,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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