AoeStats
← Feanor

Nomad

520991828Analyzed
2v2 RM · 12h ago on Nov 14, 2026· 49m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Ethiopians · New Zealand
1473
+19
🇳🇿 Franks · New Zealand
1446
+21
vs
🇨🇱 Slavs · Chile
1547
-20
🇨🇱 Armenians · Chile
1546
-20
Player eAPM Actions Feudal Castle Imperial Opening
52 2,566 14:40 24:07 37:11 ⛏ Fish Boom FC
38 1,855 12:50 20:40 39:01 ⛏ Fish Boom FC
33 1,638 13:17 17:22 38:24 ⛏ Fish Boom FC
33 1,632 13:16 16:55 33:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,300 14,637 9,645 4,450 51,032 52,617
13,795 19,780 10,755 1,640 45,970 52,290
13,135 20,876 7,185 3,220 44,416 46,429
17,415 12,023 10,855 2,550 42,843 47,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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