AoeStats
← Feanor

Nomad

520986672Analyzed
2v2 RM · 12h ago on Nov 14, 2026· 38m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1628
+13
🇦🇷 Saracens · Argentina
1627
+13
vs
🇨🇱 Burmese · Chile
1560
-13
🇨🇱 Hindustanis · Chile
1559
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,011 12:40 16:43 — ⛏ Fish Boom FC
39 1,499 12:58 16:54 33:54 ⛏ Fish Boom FC
34 1,314 11:57 19:33 — ⛏ Fish Boom into Galleys FC
34 1,314 12:49 16:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,775 17,111 7,435 1,610 35,931 38,667
10,250 11,215 1,840 1,805 25,110 28,728
6,750 11,450 6,025 200 24,425 25,152
9,845 8,325 4,020 1,720 23,910 24,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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