AoeStats
← Feanor

Budapest

520742641Analyzed
2v2 RM · 2d ago on Nov 13, 2026· 40m 28s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1536
+13
🇨🇱 Georgians · Chile
1535
+13
vs
🇧🇷 Varangians · Brazil
1534
-15
🇧🇷 Mongols · Brazil
1399
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,176 11:13 15:02 25:12 ⛏ Fish Boom FC
42 1,681 10:05 16:04 25:56 ⛏ Fish Boom FC
40 1,616 9:16 13:23 26:04 ⛏ Fish Boom FC
38 1,535 9:48 14:24 27:38 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,190 24,849 13,280 4,985 69,304 74,164
27,990 19,676 8,895 5,385 61,946 70,485
17,945 22,787 16,205 2,785 59,722 72,382
18,245 20,190 14,220 2,840 55,495 68,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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