AoeStats
← Feanor

Nomad

514958558Analyzed
2v2 RM · 14d ago on Oct 20, 2026· 39m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
1690
+11
🇨🇴 Chinese · Colombia
1600
+13
vs
🇨🇱 Tatars · Chile
1565
-12
🇨🇱 Persians · Chile
1565
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,012 13:51 17:33 — ⛏ Fish Boom FC
43 1,711 12:28 18:47 — ⛏ Fish Boom FC
39 1,548 12:39 16:18 — ⛏ Fish Boom FC
36 1,430 13:59 19:58 35:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,010 17,767 8,090 1,220 41,087 42,333
10,075 11,180 7,365 1,250 29,870 30,747
11,980 12,526 4,345 760 29,611 34,997
11,950 10,904 3,595 2,350 28,799 28,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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