AoeStats
← Feanor

Golden Pit

514866937Analyzed
2v2 RM · 15d ago on Oct 19, 2026· 41m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Huns · Russia
1560
+17
🇷🇺 Varangians · Russia
1501
+19
vs
🇨🇱 Italians · Chile
1569
-18
🇨🇱 Georgians · Chile
1569
-18
Player eAPM Actions Feudal Castle Imperial Opening
78 3,221 9:07 21:20 — ⚔ Archer Rush
48 1,994 8:22 25:15 — ⚔ Scout Rush
43 1,767 8:33 24:55 — ⚔ Archer Rush
33 1,373 9:13 24:29 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,900 6,139 15,170 200 42,409 42,247
15,590 8,685 4,300 1,775 30,350 33,228
7,640 12,878 8,700 400 29,618 32,873
6,695 10,818 6,875 400 24,788 24,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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