AoeStats
← Feanor

Arabia

514858515Analyzed
2v2 RM · 17d ago on Oct 19, 2026· 28m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
1541
+13
🇨🇱 Khmer · Chile
1541
+13
vs
🇩🇪 Bulgarians · Germany
1469
-14
🇹🇳 Malay · Tunisia
1462
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 1,758 8:50 22:39 — ⚔ Archer Rush
54 1,558 10:05 25:39 — ⚔ Scout Rush
47 1,343 8:48 24:37 — ⚔ Scout Rush
38 1,104 8:45 24:55 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,690 5,380 2,120 200 17,390 17,486
6,175 6,343 3,890 225 16,633 16,910
6,000 6,332 3,695 125 16,152 17,248
7,470 3,521 1,075 30 12,096 12,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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