AoeStats
← Feanor

Arabia

513323564Analyzed
2v2 RM · 2d ago on Oct 13, 2026· 62m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1548
+15
🇨🇱 Georgians · Chile
1547
+15
vs
🇺🇸 Goths · United States
1568
-16
🇺🇸 Portuguese · United States
1489
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 4,307 8:41 27:54 42:36 ⚔ Scout Rush
51 3,158 8:56 22:26 39:59 ⚔ Archer Rush
48 2,974 8:44 26:31 48:59 ⚔ Archer Rush
47 2,947 8:47 25:42 40:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,975 27,626 18,540 4,965 94,106 101,660
36,005 21,583 12,140 6,100 75,828 86,263
13,625 25,848 23,015 4,715 67,203 71,737
20,545 21,525 18,250 2,365 62,685 65,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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