AoeStats
← Feanor

Nomad

513320715Analyzed
2v2 RM · 1d ago on Oct 13, 2026· 23m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1531
+17
🇨🇱 Maya · Chile
1530
+17
vs
🇺🇸 Persians · United States
1587
-19
🇺🇸 Magyars · United States
1504
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,233 11:33 19:43 — ⛏ Fish Boom FC
52 1,215 12:33 16:16 — ⛏ Fish Boom FC
38 881 13:17 22:35 — ⚔ Fish Boom into M@A into Archers
33 772 12:17 — — ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
4,400 4,805 1,840 750 11,795 11,511
3,700 3,692 960 485 8,837 9,137
3,575 4,064 775 200 8,614 8,695
3,450 4,021 490 480 8,441 8,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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