AoeStats
← Feanor

African Clearing

513316960Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 30m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1655
+11
🇧🇷 Malay · Brazil
1537
+17
vs
🇨🇱 Spanish · Chile
1545
-14
🇨🇱 Britons · Chile
1544
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,422 12:31 25:46 — ⚔ M@A into Archers into Skirms into Towers
41 1,264 12:08 29:24 — ⚔ Skirmisher Rush
39 1,214 12:09 17:03 — ⛏ Fast Castle
34 1,038 11:18 20:37 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,375 5,600 1,065 660 14,700 14,718
5,580 6,695 1,870 305 14,450 13,800
6,275 2,985 1,605 950 11,815 11,522
5,155 4,747 495 225 10,622 10,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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