AoeStats
← Feanor

Coastal Forest

513308844Analyzed
2v2 RM · 1d ago on Oct 13, 2026· 18m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1551
+9
🇨🇱 Magyars · Chile
1550
+9
vs
🇺🇸 Britons · United States
1422
-10
🇨🇦 Persians · Canada
1342
-8
Player eAPM Actions Feudal Castle Imperial Opening
64 1,166 9:08 — — ⚔ Scouts into Archers into Skirms
57 1,037 9:32 — — ⚔ Fish Boom into Scouts
55 991 9:15 — — ⚔ Archer Rush
50 905 10:35 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,385 3,434 150 0 7,969 7,903
3,920 3,280 150 0 7,350 7,559
3,685 2,871 230 250 7,036 6,822
2,625 2,980 1,405 0 7,010 7,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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