AoeStats
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Arena

510826880Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 49m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Saxons · Czechia
1104
+14
🇦🇺 Spanish · Australia
1093
+15
🇨🇦 Burgundians · Canada
1065
+16
🇬🇷 Teutons · Greece
1033
+17
🇪🇸 Georgians · Spain
1113
-17
🇩🇪 Italians · Germany
1111
-18
🇧🇷 Cumans · Brazil
1025
-14
🇫🇷 Khmer · France
1004
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,283 11:33 15:17 31:47 ⚔ FC into Scouts
41 2,033 10:59 15:27 34:24 ⛏ Fast Castle
37 1,832 10:56 16:07 30:38 ⛏ Fast Castle
35 1,697 9:58 13:45 27:10 ⛏ Fast Castle
32 1,585 10:59 14:39 35:38 ⚔ FC into Archers
31 1,514 11:50 17:06 31:56 ⛏ Fast Castle
28 1,361 10:26 13:41 28:17 ⛏ Fast Castle
11 556 11:23 24:50 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,415 11,600 17,545 3,450 74,010 80,970
34,100 19,790 16,635 2,500 73,025 80,842
35,390 16,217 10,900 3,025 65,532 70,124
24,270 24,330 9,500 5,010 63,110 77,895
20,545 24,060 7,150 4,980 56,735 71,004
24,725 18,095 7,105 2,960 52,885 60,269
13,620 18,415 9,220 3,650 44,905 53,826
8,550 8,785 7,160 850 25,345 28,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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