AoeStats
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Arena

513815607Analyzed
3v3 RM · 22d ago on Oct 15, 2026· 38m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1009
+16
🇨🇳 Teutons · China
995
+16
🇨🇳 Cumans · China
988
+17
vs
🇨🇳 Goths · China
1037
-18
🇨🇳 Mongols · China
1025
-17
🇨🇳 Persians · China
945
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,325 9:57 14:24 29:08 ⛏ Fast Castle
28 1,067 12:03 29:51 —
28 1,065 10:49 14:53 35:36 ⛏ Fast Castle
24 935 11:28 21:06 — ⛏ Fast Castle
20 782 11:25 15:55 — ⛏ Fast Castle
19 715 9:57 15:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,815 12,183 10,795 5,635 57,428 61,669
16,160 18,065 5,750 300 40,275 52,739
11,155 4,675 5,895 1,600 23,325 29,296
7,250 5,175 2,215 1,500 16,140 19,326
6,150 7,690 1,885 200 15,925 17,910
4,425 3,685 520 410 9,040 9,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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