AoeStats
← 一级伐木

MegaRandom

512870889Analyzed
3v3 RM · 26d ago on Oct 11, 2026· 51m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇭 Varangians · Philippines
970
+15
🇲🇾 Teutons · Malaysia
919
+17
🇹🇷 Slavs · Türkiye
873
+19
vs
🇨🇳 Khmer · China
973
-18
🇨🇳 Lithuanians · China
963
-18
🇭🇰 Varangians · Hong Kong SAR China
885
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,155 11:41 20:53 41:52 ⛏ Fish Boom FC
42 2,160 11:22 19:01 28:58 ⛏ Fish Boom FC
32 1,663 12:08 17:58 32:29 ⛏ Fast Castle
29 1,512 12:19 15:37 31:20 ⛏ Fast Castle
26 1,327 11:42 15:40 31:16 ⛏ Fast Castle
14 723 10:56 21:26 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,085 19,050 17,805 5,100 73,040 99,370
34,395 18,290 14,275 3,215 70,175 82,323
28,690 14,926 22,985 2,800 69,401 72,976
21,170 22,250 11,205 5,550 60,175 91,344
21,320 13,814 12,825 1,300 49,259 54,747
16,940 15,320 5,085 2,420 39,765 51,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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