AoeStats
← 一级伐木

Arena

512863645Analyzed
3v3 RM · 26d ago on Oct 11, 2026· 66m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
976
+14
🇨🇳 Burgundians · China
966
+15
🇭🇰 Varangians · Hong Kong SAR China
880
+18
vs
🇹🇼 Persians · Taiwan
1033
-19
🇨🇳 Saracens · China
939
-16
🇦🇷 Britons · Argentina
843
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,648 11:11 15:20 27:57 ⛏ Fast Castle
38 2,487 10:40 14:25 31:48 ⛏ Fast Castle
38 2,487 10:36 14:36 29:50 ⛏ Fast Castle
37 2,460 13:43 17:38 22:31 ◆ FC into Fast Imp
25 1,635 10:34 14:49 28:55 ⛏ Fast Castle
24 1,602 10:18 15:07 30:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,445 58,393 17,525 5,850 128,213 130,608
59,375 30,120 22,560 3,650 115,705 129,364
59,035 32,370 18,935 2,525 112,865 122,914
34,515 41,760 15,540 3,070 94,885 114,381
41,300 17,335 27,970 3,100 89,705 128,107
31,655 9,003 20,810 10 61,478 62,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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