AoeStats
← 一级伐木

Arena

512859167Analyzed
3v3 RM · 26d ago on Oct 11, 2026· 43m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
961
+15
🇨🇳 Spanish · China
950
+16
🇭🇰 Danes · Hong Kong SAR China
861
+19
vs
🇳🇱 Slavs · Netherlands
1016
-19
🇹🇷 Khmer · Türkiye
914
-16
🇨🇿 Teutons · Czechia
898
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,716 11:31 15:05 30:40 ⛏ Fast Castle
32 1,385 12:03 16:03 22:33 ◆ FC into Fast Imp
31 1,350 11:03 14:28 42:45 ⛏ Fast Castle
29 1,257 10:40 14:44 30:29 ⛏ Fast Castle
18 801 10:48 16:46 38:37 ⛏ Fast Castle
16 685 10:43 19:06 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,495 14,755 14,770 3,000 53,020 62,504
24,580 14,685 8,855 2,000 50,120 75,534
14,990 10,945 6,325 2,150 34,410 45,498
10,675 13,630 7,375 2,155 33,835 40,124
13,645 13,520 4,220 1,845 33,230 39,172
12,825 4,680 11,525 10 29,040 29,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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