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Black Forest

515194391Analyzed
4v4 RM · 16d ago on Oct 21, 2026· 15m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Japanese · Russia
1028
+15
🇨🇱 Portuguese · Chile
1009
+16
🇦🇷 Jurchens · Argentina
997
+16
🇧🇷 Turks · Brazil
952
+18
vs
🇲🇲 Mongols · Myanmar (Burma)
1041
-18
🇨🇳 Hindustanis · China
1015
-17
🇻🇳 Italians · Vietnam
981
-15
🇩🇪 Bohemians · Germany
961
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 850 11:45 — — ⛏ Fast Castle
46 686 14:05 — —
36 543 12:09 — — ⛏ Fast Castle
28 419 12:53 — — ⚔ M@A Rush
25 371 11:00 — —
24 363 10:33 — —
23 341 10:52 — — ⛏ Fast Castle
18 276 13:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,100 1,114 250 0 4,464 6,513
2,600 1,715 50 0 4,365 5,057
2,600 1,495 220 0 4,315 5,205
2,850 1,110 250 0 4,210 4,903
2,325 1,520 0 0 3,845 4,508
2,750 825 200 0 3,775 4,298
1,900 1,532 50 0 3,482 4,368
2,375 718 50 55 3,198 4,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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