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Black Forest

513168394Analyzed
4v4 RM · 3d ago on Oct 12, 2026· 45m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Danes · Russia
997
+14
🇩🇪 Spanish · Germany
968
+15
🇫🇷 Bengalis · France
957
+15
🇩🇪 Khmer · Germany
944
+16
vs
🇻🇳 Italians · Vietnam
983
-17
🇹🇼 Koreans · Taiwan
968
-16
🇲🇽 Cumans · Mexico
951
-15
875
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,376 13:07 20:18 30:30 ⛏ Fish Boom FC
39 1,787 12:45 16:17 33:41 ⛏ Fish Boom FC
33 1,522 12:09 16:48 33:47 ⛏ Fish Boom FC
30 1,357 10:30 17:32 31:54 ⛏ Fast Castle
20 899 11:58 21:14 28:41 ⛏ Fast Castle
17 777 11:49 18:26 37:42 ⛏ Fast Castle
12 550 15:52 25:28 41:50 ⛏ Fish Boom FC
10 480 13:24 22:52 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,520 30,825 16,230 3,760 76,335 94,371
21,620 17,195 17,305 850 56,970 63,757
22,180 18,865 10,005 2,910 53,960 68,064
21,320 13,131 10,310 1,500 46,261 50,652
21,805 13,283 5,545 880 41,513 49,812
16,395 9,656 8,865 1,405 36,321 40,682
10,670 16,857 4,950 2,130 34,607 38,498
15,260 7,805 9,120 750 32,935 39,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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