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Arena

512168897Analyzed
4v4 RM · 29d ago on Oct 8, 2026· 46m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Italians · Vietnam
1001
+15
🇯🇵 Vietnamese · Japan
977
+16
🇵🇰 Khmer · Pakistan
935
+18
🇨🇳 Mongols · China
934
+18
vs
🇹🇼 Khmer · Taiwan
1003
-18
🇪🇸 Byzantines · Spain
997
-17
🇧🇴 Saxons · Bolivia
976
-17
🇧🇪 Burgundians · Belgium
940
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,174 11:45 16:07 28:09 ⛏ Fast Castle
45 2,089 11:11 15:17 39:51 ⛏ Fast Castle
40 1,895 10:44 14:46 31:19 ⛏ Fast Castle
34 1,613 12:56 15:53 36:34 ⛏ Fast Castle
22 1,050 9:49 16:47 32:57 ⛏ Fast Castle
21 970 9:35 19:58 35:09 ⛏ Fast Castle
19 882 10:53 17:38 34:53 ⚔ FC into Archers
16 728 12:03 19:31 40:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,630 12,165 19,995 2,765 60,555 64,811
25,920 15,700 8,595 955 51,170 76,447
16,085 17,270 13,465 2,900 49,720 63,813
21,000 17,625 9,030 1,790 49,445 57,050
11,625 9,410 6,080 2,805 29,920 36,505
11,330 8,645 3,780 3,700 27,455 37,225
11,285 6,405 4,990 1,170 23,850 26,552
9,100 7,255 3,980 1,955 22,290 23,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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