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Arena

511916600Analyzed
4v4 RM · 1mo ago on Oct 7, 2026· 79m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Italians · Vietnam
952
+17
🇫🇷 Romans · France
926
+19
🇮🇳 Persians · India
879
+20
🇮🇳 Teutons · India
877
+20
vs
🇨🇳 Bohemians · China
1047
-21
🇹🇼 Saracens · Taiwan
1002
-20
🇨🇳 Malay · China
1000
-63
🇦🇷 Magyars · Argentina
873
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 4,068 11:25 16:21 29:49 ⛏ Fast Castle
35 2,771 10:25 14:31 26:40 ⛏ Fast Castle
30 2,387 15:15 28:42 — ⚔ Drush into Scouts
28 2,271 12:54 20:13 25:12 ◆ FC into Fast Imp
23 1,800 11:10 22:42 29:30 ⚔ Archers into Fast Imp
16 1,280 11:16 15:08 33:20 ⛏ Fast Castle
10 821 12:27 16:03 — ⛏ Fast Castle
7 540 13:55 26:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,350 35,825 25,320 7,810 100,305 122,253
29,420 31,245 22,515 6,800 89,980 115,395
36,620 21,695 15,170 5,650 79,135 83,427
27,380 24,738 16,360 2,425 70,903 76,438
19,180 24,590 10,365 3,925 58,060 60,446
27,605 5,225 2,615 320 35,765 35,128
6,105 10,310 885 1,535 18,835 21,833
7,075 6,450 275 2,495 16,295 19,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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