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Yucatan

511534711Analyzed
4v4 RM · 1mo ago on Oct 5, 2026· 32m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1031
+12
🇨🇳 Lithuanians · China
936
+16
🇨🇳 Persians · China
905
+17
🇨🇳 Cumans · China
896
+17
vs
🇻🇳 Maya · Vietnam
964
-17
🇩🇪 Franks · Germany
944
-16
917
-42
🇨🇳 Japanese · China
902
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,309 12:39 20:08 — ⛏ Fast Castle
36 1,169 12:10 16:11 — ⛏ Fast Castle
31 1,004 13:28 18:11 — ⛏ Fast Castle
25 814 11:34 23:31 — ⛏ Fast Castle
24 783 11:23 22:30 — ⛏ Fish Boom FC
22 695 12:09 22:32 —
18 587 11:13 16:17 — ⛏ Fast Castle
17 554 13:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,415 4,360 3,590 850 18,215 18,427
9,215 4,909 3,770 300 18,194 21,972
8,220 3,690 3,975 100 15,985 19,571
7,980 4,720 2,540 200 15,440 17,898
5,195 3,479 900 1,185 10,759 12,822
5,125 3,630 850 200 9,805 13,806
4,945 2,941 440 1,145 9,471 11,439
1,945 887 60 165 3,057 3,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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