AoeStats
← Công An Xã

Black Forest

505584899Analyzed
4v4 RM · 2mo ago on Sep 10, 2026· 67m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1191
+13
🇨🇦 Spanish · Canada
1167
+14
🇺🇸 Persians · United States
1065
+18
🇦🇷 Sicilians · Argentina
1065
+18
vs
🇻🇳 Italians · Vietnam
1139
-17
🇨🇴 Bohemians · Colombia
1128
-16
🇻🇳 Koreans · Vietnam
1102
-15
🇳🇿 Magyars · New Zealand
1096
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,272 13:00 16:17 31:03 ⛏ Fast Castle
42 2,852 11:04 15:33 27:36 ⛏ Fast Castle
41 2,733 12:42 18:51 31:56 ⛏ Fast Castle
32 2,149 12:13 17:41 27:13 ⛏ Fast Castle
23 1,549 11:01 16:18 42:19 ⛏ Fast Castle
18 1,224 12:33 22:47 35:09 ⚔ Archer Rush
17 1,115 11:35 16:56 36:09 ⛏ Fast Castle
15 1,008 14:04 19:48 33:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,430 23,386 25,720 3,695 100,231 135,067
40,175 26,235 25,165 4,025 95,600 119,253
22,740 31,670 10,050 3,675 68,135 74,626
18,915 25,110 18,370 3,050 65,445 72,355
19,330 26,460 12,070 3,200 61,060 104,650
23,190 16,715 9,550 4,250 53,705 71,559
12,645 12,039 12,375 975 38,034 42,994
10,775 6,835 2,760 1,395 21,765 26,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.