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Socotra

504163253Analyzed
4v4 RM · 2mo ago on Sep 4, 2026· 28m 51s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1104
+15
🇲🇽 Franks · Mexico
1078
+17
🇲🇽 Georgians · Mexico
1078
+17
🇬🇷 Malay · Greece
1053
+18
vs
🇮🇳 Mongols · India
1133
-20
🇹🇼 Persians · Taiwan
1126
-18
🇻🇳 Italians · Vietnam
1086
-16
🇨🇳 Sicilians · China
1018
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,552 9:55 21:45 — ⛏ Fast Castle
41 1,184 10:04 — — ⚔ M@A into Archers into Towers
40 1,163 14:07 18:12 — ⚔ FC into Archers
33 950 10:15 24:09 — ⚔ Archer Rush
25 717 13:30 19:17 — ⛏ Fast Castle
17 490 9:49 27:30 —
14 405 12:05 — —
13 368 11:15 16:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,275 4,848 1,625 1,900 14,648 15,119
6,325 5,216 750 880 13,171 15,706
5,715 4,511 1,985 750 12,961 14,716
6,630 3,650 2,095 200 12,575 13,571
5,175 3,698 1,070 200 10,143 13,840
5,975 3,218 555 220 9,968 11,603
3,740 3,972 1,205 375 9,292 10,250
3,310 2,190 600 875 6,975 7,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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