AoeStats
← 1,327

Pilgrims

509034167Analyzed
4v4 RM · 21d ago on Sep 25, 2026· 62m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1063
+12
🇳🇿 Britons · New Zealand
989
+15
🇦🇺 Saxons · Australia
977
+16
🇹🇼 Varangians · Taiwan
963
+16
vs
🇺🇸 Danes · United States
1018
-16
🇺🇸 Vikings · United States
975
-15
🇺🇸 Varangians · United States
969
-15
🇺🇸 Bulgarians · United States
931
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,198 13:13 21:38 48:37 ⚔ Fish Boom into M@A into Fire Galleys
31 1,956 11:14 19:01 35:02 ⚔ Fish Boom into Fire Galleys FC into Archers
27 1,688 11:16 15:57 41:14 ⛏ Fish Boom FC
25 1,577 11:59 23:30 37:09 ⛏ Fish Boom into Galleys into Fire Galleys FC
24 1,508 12:24 22:40 52:26 ⛏ Fish Boom FC
21 1,326 11:44 20:48 45:36 ⛏ Fish Boom into Fire Galleys into Galleys FC
20 1,272 12:35 20:14 — ⛏ Fish Boom FC
10 641 15:49 23:52 37:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,210 50,100 19,680 5,280 102,270 116,554
23,465 26,970 14,550 2,900 67,885 73,217
20,760 24,985 15,585 800 62,130 81,450
16,810 22,188 13,290 5,015 57,303 68,781
21,560 16,595 11,445 5,750 55,350 75,588
11,250 19,460 13,545 3,725 47,980 64,763
11,280 16,615 4,040 3,250 35,185 39,480
15,220 11,306 4,950 2,400 33,876 46,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.