AoeStats
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Black Forest

507862456Analyzed
4v4 RM · 2mo ago on Sep 20, 2026· 54m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
924
+13
🇦🇺 Dravidians · Australia
897
+14
🇹🇼 Sicilians · Taiwan
867
+16
🇲🇾 Khmer · Malaysia
862
+16
vs
🇨🇴 Goths · Colombia
948
-18
🇨🇦 Spanish · Canada
853
-14
🇨🇴 Ethiopians · Colombia
832
-14
🇲🇽 Persians · Mexico
815
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,673 12:30 17:10 33:22 ⛏ Fast Castle
25 1,371 13:29 17:02 32:23 ⛏ Fast Castle
21 1,146 13:10 18:53 34:38 ⛏ Fast Castle
20 1,067 12:51 16:51 34:57 ⛏ Fast Castle
20 1,083 11:33 22:55 33:06 ⛏ Fish Boom
16 886 14:17 18:04 36:29 ⛏ Fast Castle
16 871 14:15 20:57 36:12 ⛏ Fast Castle
15 792 14:13 21:00 31:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,860 35,490 28,525 2,985 101,860 105,878
29,350 30,795 22,780 3,200 86,125 127,899
24,550 30,370 21,950 5,615 82,485 97,469
34,920 20,556 18,240 5,105 78,821 101,260
27,340 23,365 11,680 1,645 64,030 74,671
28,105 17,814 9,340 2,350 57,609 65,927
23,150 12,897 14,230 1,580 51,857 65,201
21,080 19,140 9,195 1,155 50,570 70,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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