AoeStats
← JulesMan1706

Black Forest

516201855Analyzed
2v2 RM · 12d ago on Oct 25, 2026· 60m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇦 Khmer · Gabon
830
+8
🇺🇸 Inca · United States
722
+12
vs
🇪🇸 Persians · Spain
661
-11
🇪🇸 Byzantines · Spain
610
-9
Player eAPM Actions Feudal Castle Imperial Opening
23 1,378 16:21 21:32 38:42 ⛏ Fast Castle
22 1,320 12:19 17:27 33:53 ⛏ Fast Castle
20 1,195 14:34 26:55 43:12 ⚔ Scout Rush
7 449 11:31 25:25 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,055 24,193 28,840 3,060 97,148 111,346
37,605 10,886 14,110 5,445 68,046 102,075
16,560 19,300 17,190 1,880 54,930 61,637
9,300 9,305 6,430 1,965 27,000 31,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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