AoeStats
← JulesMan1706

Black Forest

511370417Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 51m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
719
+17
🇪🇸 Byzantines · Spain
659
+20
vs
🇦🇷 Spanish · Argentina
747
-19
🇦🇷 Turks · Argentina
739
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,249 13:38 20:44 32:57 ⛏ Fast Castle
23 1,191 11:04 23:39 34:59 ⚔ Archer Rush
12 631 13:54 21:25 30:28 ◆ FC into Fast Imp
10 523 13:20 20:33 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,875 22,755 15,115 2,930 54,675 68,378
23,975 20,050 7,025 1,430 52,480 64,070
19,345 16,871 8,965 1,140 46,321 62,320
11,280 6,767 7,355 2,310 27,712 31,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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