AoeStats
← JulesMan1706

Nomad

511349025Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 49m 10s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
677
+15
🇩🇪 Turks · Germany
621
+16
vs
🇪🇸 Varangians · Spain
676
-17
🇦🇷 Burgundians · Argentina
613
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 829 13:22 22:36 40:01 ⛏ Fish Boom FC
17 855 13:53 28:54 — ⚔ Fish Boom into Fire Galleys into Skirms
17 855 15:23 25:08 37:08 ⛏ Fast Castle
16 802 15:49 24:50 36:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,010 10,839 11,515 2,380 43,744 53,055
11,215 11,890 6,920 950 30,975 37,903
14,175 6,310 5,150 2,905 28,540 34,106
8,110 9,685 1,970 1,335 21,100 22,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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