AoeStats
← [UDN4] Dareios I.

Nomad

511821420Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 54m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1378
+18
🇩🇪 Koreans · Germany
1378
+18
vs
🇮🇹 Shu · Italy
1419
-18
🇨🇱 Vietnamese · Chile
1416
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 1,934 13:08 19:07 45:05 ⛏ Fish Boom FC
36 1,950 14:32 19:01 42:49 ⚔ Fish Boom FC into Archers
31 1,659 11:52 23:02 39:24 ⛏ Fish Boom FC
28 1,516 12:59 21:01 38:33 ◆ Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,405 13,416 6,810 3,950 39,581 47,740
15,590 13,115 8,505 750 37,960 41,611
10,175 17,860 8,025 1,730 37,790 40,991
9,450 10,701 5,935 1,635 27,721 28,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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